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	<title>Comments on: Occurro! &#8211; game design 101 with Cocos2D iPhone</title>
	<atom:link href="http://blog.acceleroto.com/2009/08/04/occurro-game-design-101-with-cocos2d-iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.acceleroto.com/2009/08/04/occurro-game-design-101-with-cocos2d-iphone/</link>
	<description>The goings on.</description>
	<lastBuildDate>Tue, 13 Jul 2010 08:32:45 +0000</lastBuildDate>
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		<title>By: Bryan Duke</title>
		<link>http://blog.acceleroto.com/2009/08/04/occurro-game-design-101-with-cocos2d-iphone/comment-page-1/#comment-105</link>
		<dc:creator>Bryan Duke</dc:creator>
		<pubDate>Fri, 02 Jul 2010 19:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://blog.acceleroto.com/?p=102#comment-105</guid>
		<description>Andy-&lt;br&gt;&lt;br&gt;I just tried to compile MultiTest in the latest SDK (iOS4 release SDK #1) and I get about 20 errors.  So, I can&#039;t check on the problem you&#039;re seeing.  Sorry.&lt;br&gt;&lt;br&gt;If you&#039;re using the web view for online scores, I really recommend ditching my method here &amp; using OpenFeint or Plus+.  They&#039;re both very easy to use &amp; widely loved by users.  Game Center is coming this fall, so that&#039;s something to think about too.</description>
		<content:encoded><![CDATA[<p>Andy-</p>
<p>I just tried to compile MultiTest in the latest SDK (iOS4 release SDK #1) and I get about 20 errors.  So, I can&#39;t check on the problem you&#39;re seeing.  Sorry.</p>
<p>If you&#39;re using the web view for online scores, I really recommend ditching my method here &#038; using OpenFeint or Plus+.  They&#39;re both very easy to use &#038; widely loved by users.  Game Center is coming this fall, so that&#39;s something to think about too.</p>
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		<title>By: Andy</title>
		<link>http://blog.acceleroto.com/2009/08/04/occurro-game-design-101-with-cocos2d-iphone/comment-page-1/#comment-104</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Fri, 02 Jul 2010 14:43:37 +0000</pubDate>
		<guid isPermaLink="false">http://blog.acceleroto.com/?p=102#comment-104</guid>
		<description>I&#039;m trying your code in Multitest.zip and I see that in menuCallback2 it&#039;s supposed to be a timed transition, however the webview instead appears instantly. Have you found any way to solve that?</description>
		<content:encoded><![CDATA[<p>I&#39;m trying your code in Multitest.zip and I see that in menuCallback2 it&#39;s supposed to be a timed transition, however the webview instead appears instantly. Have you found any way to solve that?</p>
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		<title>By: shigmiya</title>
		<link>http://blog.acceleroto.com/2009/08/04/occurro-game-design-101-with-cocos2d-iphone/comment-page-1/#comment-95</link>
		<dc:creator>shigmiya</dc:creator>
		<pubDate>Wed, 30 Sep 2009 10:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.acceleroto.com/?p=102#comment-95</guid>
		<description>Thanks so much for this!  Its very helpful for beginners.</description>
		<content:encoded><![CDATA[<p>Thanks so much for this!  Its very helpful for beginners.</p>
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		<title>By: shigmiya</title>
		<link>http://blog.acceleroto.com/2009/08/04/occurro-game-design-101-with-cocos2d-iphone/comment-page-1/#comment-52</link>
		<dc:creator>shigmiya</dc:creator>
		<pubDate>Wed, 30 Sep 2009 06:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://blog.acceleroto.com/?p=102#comment-52</guid>
		<description>Thanks so much for this!  Its very helpful for beginners.</description>
		<content:encoded><![CDATA[<p>Thanks so much for this!  Its very helpful for beginners.</p>
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		<title>By: Kent</title>
		<link>http://blog.acceleroto.com/2009/08/04/occurro-game-design-101-with-cocos2d-iphone/comment-page-1/#comment-34</link>
		<dc:creator>Kent</dc:creator>
		<pubDate>Tue, 11 Aug 2009 04:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.acceleroto.com/?p=102#comment-34</guid>
		<description>I see thanks for the explanation.</description>
		<content:encoded><![CDATA[<p>I see thanks for the explanation.</p>
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		<title>By: admin</title>
		<link>http://blog.acceleroto.com/2009/08/04/occurro-game-design-101-with-cocos2d-iphone/comment-page-1/#comment-32</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 09 Aug 2009 18:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://blog.acceleroto.com/?p=102#comment-32</guid>
		<description>&lt;a href=&quot;#comment-31&quot; rel=&quot;nofollow&quot;&gt;@Kent&lt;/a&gt; I do actually use scenes.  Multiplex layers didn&#039;t let me use transitions between scenes.  Multiplex layers are a little easier to use, but I think you have more flexibility if you don&#039;t use them.

If you look through the code, when I switch between layers, I&#039;m actually creating a new scene &amp; attaching the layer to the scene, then calling replaceScene.  There are certainly different ways to do it, but that works best for me.</description>
		<content:encoded><![CDATA[<p><a href="#comment-31" rel="nofollow">@Kent</a> I do actually use scenes.  Multiplex layers didn&#8217;t let me use transitions between scenes.  Multiplex layers are a little easier to use, but I think you have more flexibility if you don&#8217;t use them.</p>
<p>If you look through the code, when I switch between layers, I&#8217;m actually creating a new scene &amp; attaching the layer to the scene, then calling replaceScene.  There are certainly different ways to do it, but that works best for me.</p>
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		<title>By: Kent</title>
		<link>http://blog.acceleroto.com/2009/08/04/occurro-game-design-101-with-cocos2d-iphone/comment-page-1/#comment-31</link>
		<dc:creator>Kent</dc:creator>
		<pubDate>Sun, 09 Aug 2009 03:24:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.acceleroto.com/?p=102#comment-31</guid>
		<description>I am looking at the architecture of the framework and am interested in your choice to use layers basically as your control flow object instead of creating multiple scene class instances.  I am not presuming in anyway that you are wrong in your decision I am just taking an unofficial survey of Cocos2d usage styles.  I am assuming you only have 1 scene and that in that scene you are using multiplex layers.</description>
		<content:encoded><![CDATA[<p>I am looking at the architecture of the framework and am interested in your choice to use layers basically as your control flow object instead of creating multiple scene class instances.  I am not presuming in anyway that you are wrong in your decision I am just taking an unofficial survey of Cocos2d usage styles.  I am assuming you only have 1 scene and that in that scene you are using multiplex layers.</p>
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		<title>By: admin</title>
		<link>http://blog.acceleroto.com/2009/08/04/occurro-game-design-101-with-cocos2d-iphone/comment-page-1/#comment-29</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 05 Aug 2009 23:29:30 +0000</pubDate>
		<guid isPermaLink="false">http://blog.acceleroto.com/?p=102#comment-29</guid>
		<description>&lt;a href=&quot;#comment-28&quot; rel=&quot;nofollow&quot;&gt;@gpyles&lt;/a&gt; I chose Geocade because at the time, they were the easiest to implement of the free high score services and they had all the location &amp; time options I wanted in my high scores.  There are many more free options now.  Open Feint is a newly-free one that&#039;s worth a look.</description>
		<content:encoded><![CDATA[<p><a href="#comment-28" rel="nofollow">@gpyles</a> I chose Geocade because at the time, they were the easiest to implement of the free high score services and they had all the location &amp; time options I wanted in my high scores.  There are many more free options now.  Open Feint is a newly-free one that&#8217;s worth a look.</p>
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		<title>By: gpyles</title>
		<link>http://blog.acceleroto.com/2009/08/04/occurro-game-design-101-with-cocos2d-iphone/comment-page-1/#comment-28</link>
		<dc:creator>gpyles</dc:creator>
		<pubDate>Wed, 05 Aug 2009 14:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.acceleroto.com/?p=102#comment-28</guid>
		<description>Great overview and thanks for the sample code!  Starting to take a more serious look at Cocos2D.

Any specific reason why you decided to use Geocade over some of the other similar services?

-greg</description>
		<content:encoded><![CDATA[<p>Great overview and thanks for the sample code!  Starting to take a more serious look at Cocos2D.</p>
<p>Any specific reason why you decided to use Geocade over some of the other similar services?</p>
<p>-greg</p>
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