We’ve made it trivial to throw together levels in Smoking Hot. This lets us spend our time designing fun gameplay into the levels instead of worrying about the alignment of all the individual objects that make up the levels. Currently, there are 20 different ground textures to pick from and 8 different skyboxes. Some quick math says that makes for 160 world texture combinations. With Smoking Hot, you’ll be able to test out every world texturing combination in your own levels.
Here are a few screenshots of different world texturing in one of our test levels.


Our latest secret project has been under wraps for about 6 months. It’s finally time to let the cat out of the bag! Smoking Hot™ is coming soon from Acceleroto!

Smoking Hot is a futuristic fast paced racing game where you pit your skill against challenging levels from around the universe! Players can pilot their choice of space ship and unlock even more ships and levels as their skill improves. In addition to the built-in levels, players will be able to share levels they design and download levels from other players online. With Game Center and OpenFeint leaderboards and achievements, players can compare their skills against their friends.

Smoking Hot is built on the backbone of the latest Unity3d version 3.4 for an amazing 3d racing experience. Smoking Hot will launch on iOS. The lead developer is Bryan Duke. Art for Smoking Hot is by Liem Nguyen from Pixel Reborn. Sound effects are by Tapio Liukkonen from Kaamos Sound. The music score is by Mark Cook from Herd of Instinct.
We previewed Smoking Hot to a select few people at Apple’s World Wide Developer Conference in June 2011 and received glowing feedback. We’re still adding a few more awesome features to the game. Expect more details soon!